AMV

overloaded

Fun fact…

The temple scene in the intro is the first 3D environment I ever modeled and it was never supposed to see the light of day.

I thought it was way too rough around the edges to actually use for anything but I stumbled back across it while working on this project and it ended up matching the hard-edged feel I was going for so it finally made it to the render queue.

built different: multi-object scattering

Can’t resist getting a bit technical here…

When you extrude a text layer in Element 3D, transparency information on the original layer determines the boundaries of the mask and therefore of the extrusion within Element.

So if you use a specialized font or other effect that adds additional divisions to the layer being extruded, such as with the CODE font used here, each segment is extruded into an independent object based on those transparency-indicated boundaries, creating multiple objects for each component.

A multidirectional scatter displaces every object in a random direction, hence the effect achieved here where the text forms out of a geometric cluster.

environment reflectivity

The crown was modeled in Maya, imported into E3D along with the text, all animated in AE.

To achieve the final look, both the crown and the text layers are textured with a chrome material that has 100% reflectivity and the environment is set as the original footage that would later become the composition background as well.

So all of the colors visible here are actually coming from the reflection of the environment due to the chrome-type texturing.

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The People's Prince